当前位置:首页 > 编程笔记 > 正文
已解决

[游戏开发][Unity]Unity运行时加载不在BuildSetting里的场景

来自网友在路上 175875提问 提问时间:2023-10-24 11:24:14阅读次数: 75

最佳答案 问答题库758位专家为你答疑解惑

 从Assets开始路径要写全,需要.unity扩展名

如果路径写错了会报错

LoadSceneAsyncInPlayMode expects a valid full path. The provided path was 'Assets/Works/Resource/Scenes.unity

string sceneFullPath = "Assets/Works/Resource/Scenes/TestScene.unity";
LoadSceneParameters parameters = new LoadSceneParameters() { loadSceneMode = LoadSceneMode.Single, localPhysicsMode = LocalPhysicsMode.None };
AsyncOperation asyncOperation = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(sceneFullPath, parameters);
Scene scene = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(sceneFullPath, parameters);

查看全文

99%的人还看了

猜你感兴趣

版权申明

本文"[游戏开发][Unity]Unity运行时加载不在BuildSetting里的场景":http://eshow365.cn/6-23266-0.html 内容来自互联网,请自行判断内容的正确性。如有侵权请联系我们,立即删除!