当前位置:首页 > 编程笔记 > 正文
已解决

slint ui学习笔记

来自网友在路上 147847提问 提问时间:2023-11-20 03:02:41阅读次数: 47

最佳答案 问答题库478位专家为你答疑解惑

slint学习笔记

slint是一个类似qml的标记语言(xml/css之类方便界面设计的语言),经过编译器slint compile(类似QT的moc/uic/rcc工具)可完整的转换成Cpp或者Rust。
其开发方式类似qml+cpp,这得益于slint ui的两位初始创建人来自QT团队。

与qt的qml相比,slint有几个优点:

  1. 全slint代码转换成本地语言
  2. 原生多本地语言支持(Rust/Cpp/NodeJs)
  3. 无历史包袱
  4. 开源协议(手机和嵌入式收费)

slint 优点

  • 流畅:平滑,触摸友好的用户接口
  • 跨平台:目标平台包括嵌入式设备和桌面应用软件(手机和网页)
  • 多语言:可以使用自己擅长的语言API(C++,Rust,JavaScript)

许可协议

GPLv3 + 商业

1.1版本以后:
许可证变更:新增更宽松的免版税许可证
除了 GPLv3 和专有商业许可,此版本添加了新的免版税许可作为第三个选项,该许可证可免费用于构建桌面或 Web 应用程序,并消除了 Copyleft 许可证的限制。
所有示例、教程中的示例代码等现在都可以在宽松的 MIT 许可证下使用。这可以在应用程序中自由复制、修改和使用代码,而不受任何 Copyleft 条款的限制。
简化了 CLA 协议,所有贡献现在均在 MIT 无署名许可证下实现,没有版权限制。

https://github.com/slint-ui/slint/blob/release/1.3/LICENSES/LicenseRef-Slint-Royalty-free-1.1.md

个人结论

思路很好,做UI感受很不错(IDE+预览)。
有种LVGL Pro的感觉,对于简单UI的程序,完全够用。对于复杂UI缺失内容太多。
支持多种前端和后端,支持很广泛,点赞。
支持嵌入式设备,点赞!(收费问题很坑)

值得入手学习一下,作为小工具语言。(替代flutter)
如果做商业,用在嵌入式领域rust+slint还可以。(如果不用rust,可以完全使用LVGL替代)

所以,以语言为导向,rust系,推荐。c++系,不推荐。

基础用法

// Explicit positioning
export component Example inherits Window {width: 200px;height: 200px;Rectangle {x: 100px;y: 70px;width: parent.width - self.x;   // 动态计算height: parent.height - self.y;background: blue;Rectangle {x: 10px;y: 5px;width: 50px;height: 30px;background: green;}}// alignment 和 horizontal-stretchHorizontalLayout {alignment: start;Rectangle { background: blue; min-width: 20px; }Rectangle { background: yellow; min-width: 30px; }Rectangle { background: navy; horizontal-stretch: 2;}}// borderRectangle {border-color: orange; border-width: 2px;HorizontalLayout {Rectangle { border-color: black; border-width: 2px; }Rectangle { border-color: pink; border-width: 2px; }}}// 支持for循环HorizontalLayout {spacing: 5px;Rectangle { background: green; }for t in [ "Hello", "World", "!" ] : Text {text: t;}Rectangle { background: blue; }}// gridGridLayout {spacing: 0px;Rectangle { background: red; }Rectangle { background: blue; }Rectangle { background: yellow; row: 1; }Rectangle { background: green; }Rectangle { background: black; col: 2; row: 0; }}
}

常规属性:

  • px像素, phx物理像素(考虑缩放)
  • preferred-width/preferred-height: 优先的size,不指定时由子元素决定
    • 如果制定了 width、height 那么大小就不可变了
    • horizontal-stretch、vertical-stretch 非零时,表示拉伸
  • VerticalLayout / HorizontalLayout / GridLayout:布局,默认子元素拉伸
  • padding/padding-left/padding-right/padding-top/bottom: 子元素与layout之间的空白
  • spacing: layout内子元素之间的空白
  • alignment: stretch/start/end/center/space-between/space-around

容器(可重用组件)

component BoxWithLabel inherits GridLayout {Row {Text { text: "label text here"; }}Row {@children}
}export component MyApp inherits Window {preferred-height: 100px;// 使用容器BoxWithLabel {Rectangle { background: blue; }Rectangle { background: yellow; }}
}

高阶用法

  • 多国语言参考 https://slint.dev/releases/1.3.0/docs/slint/src/language/concepts/translations
import { Button } from "std-widgets.slint";
import "./NotoSans-Regular.ttf";  // 引用字体component LabeledInput inherits GridLayout {forward-focus: input;Row {Text {text: @tr("Input Label:");  // @tr() 用来做多国语言font-family: "xxx";font-size: 20px;font-weight: bold;}input := TextInput {}}
}export component App inherits Window {default-font-family: "Noto Sans";  // 默认字体GridLayout {Button {text: "press me";clicked => { label.focus(); }  // 组件的事件}// 为组件起名label := LabeledInput {}}
}

完整语法

1. comments
// 或者 /* .. */2. 命名
a-zA-Z 0-9 _ -
注意: _会被统一改为-,所以 foo_bar 等价于 foo-bar3. 数据类型
参考 https://slint.dev/releases/1.3.0/docs/slint/src/language/syntax/typesangle:0deg/1.2rad/0.25turn
bool: true/false
brush: Colors.red... // 通常是color或者渐变色linear-gradient/radial-gradient
color: #RRGGBBAA / #RGB / transparent
duration: 1ms/2s  // the duration of animations
easing:  linear/ease/... // animation allow specifying an easing curve
float: 0.21/42%
image: @image-url("...")  // image reference
int: 10/222/..
length: 1px / 1pt / 1in / 1mm / 1cm  // used for x, y, width and height coordinates
percent: 0% // 32-bit floating point number that is interpreted as percentage
physical-length: 1phx // an amount of physical pixels
relative-font-size: 0rem  // font size factor that is multiplied with the Window
string: "abc"  // UTF-8 encoded, 支持 \n \u{x} \\ \{ex} 转义符4. 数据结构
// 结构体
export struct Player  {name: string,score: int,
}anonymous structures using 
{ identifier1: type2, identifier1: type2 }// 枚举
export enum CardSuit { clubs, diamonds, hearts, spade }// 数组
[int] l1 : [1,12,35];
l1.length
l1[index]5. 类型转换
int,float可以直接转string
physical-length,length 可以直接转
struct直接如果有相同属性名可以直接转
array不能直接互相转
string转float: "3.14".to-float()/is-float()6. Properties
每个element都有built-in的属性,比如width、color等。
属性的值可以是值,也可以是表达式`{42px}`,支持各种运算符.//自定义属性
export component Example {// declare a property of type int with the name `my-property`property<int> my-property;// declare a property with a default valueproperty<int> my-second-property: 42;// This is meant to be set by the user of the component.in property <string> text;// This property is meant to be read by the user of the component.out property <bool> pressed;// This property is meant to both be changed by the user and the component itself.in-out property <bool> checked;// This property is internal to this component.private property <bool> has-mouse;
}// 默认的property是private, 只在component内部使用
// in 表示input, 可以被外部user修改/binding, assignment by callback。 内部理论上也可以。
// out 表示output, 可以被component内部修改,但是外部user只有read-only.
// in-out both7. Binding
// 普通绑定
import { Button } from "std-widgets.slint";
export component Example inherits Window {preferred-width: 50px;preferred-height: 50px;Button {property <int> counter: 3;clicked => { self.counter += 3 }text: self.counter * 2;  // 根据counter动态计算 binding}
}// 双向绑定
export component Example  {in property<brush> rect-color <=> r.background;// It's allowed to omit the type to have it automatically inferredin property rect-color2 <=> r.background;r:= Rectangle {width: parent.width * 50%;  // 单向 Relative Lengthsheight: parent.height * 50%; // 单向 Relative Lengthsbackground: blue;  // 双向同步}
}8. Function// function 关键字定义函数,默认 private
export component Example {in-out property <int> min;in-out property <int> max;protected function set-bounds(min: int, max: int) {root.min = min;root.max = max}public pure function inbound(x: int) -> int {return Math.min(root.max, Math.max(root.min, x));}
}9. Callback
communicate changes of state to the outsideexport component Example inherits Rectangle {// declare a callbackcallback hello(int, string);callback clicked <=> area.clicked;  // 双向绑定两个 callbackhello(aa, bb) => { aa + bb }  // callback的实现,可以在其他地方通过 => 绑定一个callbackarea := TouchArea {// sets a handler with `=>`clicked => {// emit the callbackroot.hello(1, "abc")}}
}10. Repetition and condition
// 通过for循环创建重复component
export component Example inherits Window {preferred-width: 300px;preferred-height: 100px;for my-color[index] in [ #e11, #1a2, #23d ]: Rectangle {height: 100px;width: 60px;x: self.width * index;background: my-color;}
}// if 条件执行不同渲染
export component Example inherits Window {preferred-width: 50px;preferred-height: 50px;if area.pressed : foo := Rectangle { background: blue; }if !area.pressed : Rectangle { background: red; }area := TouchArea {}
}11. Animation
// 属性动画,具体效果参考 https://slint.dev/releases/1.3.0/docs/slint/src/language/syntax/animations
export component Example inherits Window {preferred-width: 100px;preferred-height: 100px;background: area.pressed ? blue : red;animate background {duration: 250ms;}area := TouchArea {}
}12. States
13. Global Singletons
14. Modules
// button.slint
component Button inherits Rectangle {// ...
}export { Button as ColorButton } // option1
export { Button }  // Option2// main.slint
import { Button } from "./button.slint";
import { Button as CoolButton } from "../other_theme/button.slint";export component App inherits Rectangle {// ...Button {// ...}
}// 相对路径引入
import { MySwitch } from "@mylibrary";

内建功能

  1. init()

component MyButton inherits Rectangle {in-out property <string> text: "Initial";init => {// If `text` is queried here, it will have the value "Hello".debug("first");}
}component MyCheckBox inherits Rectangle {init => { debug("second"); }
}export component MyWindow inherits Window {MyButton {text: "Hello";init => { debug("third"); }}MyCheckBox {}
}
// print “first”, then “second”, and then “third”
  1. Common properties
    Geometry
  • width/height: length
  • x/y: length
  • z: float
  • absolute-position: point

Layout

  • col/row/colspan/rowspan: int
  • horizontal-stretch/vertical-stretch: float
  • max-width/max-height/min-width/min-height: length
  • preferred-width/preferred-height: length

Miscellaneous

  • cache-rendering-hint: bool
  • dialog-button-role: enum DialogButtonRole
  • opacity: float, 0-1, 0 is fully transparent (invisible), and 1 is fully opaque
  • visible: bool

Drop Shadows(support Rectangle)

  • drop-shadow-blur: length // The radius of the shadow
  • drop-shadow-color: color // The base color of the shadow
  • drop-shadow-offset-x/y: length // The horizontal and vertical distance of the shadow from the element’s frame

Accessibility

  • accessible-role: enum AccessibleRole
  • accessible-checkable: bool
  • accessible-checked: bool
  • accessible-description: string
  • accessible-has-focus: bool
  • accessible-label: string
  • accessible-value-maximum/minimum/step: float
  • accessible-value: string

Image

  • colorize: brush // is used as an alpha mask and is drawn in the given color
  • image-fit: enum ImageFit // default contain, fill parent
  • image-rendering: enum ImageRendering //image scaled, default smooth
  • rotation-angle: angle
  • rotation-origin-x/y: length // Rotates the image by the given origin point.
  • source: image // @image-url(“…”)
  • source-clip-x/y/width/height: int // define the region of the source image that is rendered
  • width/height: length

Path(SVG or slint)

  • fill: brush // The color for filling the shape of the path
  • fill-rule: enum FillRule // nonzero
  • stroke: brush // the outline of the path.
  • stroke-width: length
  • width/height: length // If non-zero, the path will be scaled to fit into the specified height
  • viewbox-x/viewbox-y/viewbox-width/viewbox-height: float // the position and size of the viewport of the path
  • clip: bool // default false. if true, rendering will be clipped at the boundaries of the view box
  • commands: string // SVG Path, such as: “M 0 0 L 0 100 A 1 1 0 0 0 100 100 L 100 0 Z”

custom the Path in slint:

// more command: https://slint.dev/releases/1.3.0/docs/slint/src/language/builtins/elements#path-using-svg-path-elements
export component Example inherits Path {width: 100px;height: 100px;stroke: blue;stroke-width: 1px;MoveTo {x: 0;y: 0;}LineTo {x: 0;y: 100;}ArcTo {radius-x: 1;radius-y: 1;x: 100;y: 100;}LineTo {x: 100;y: 0;}Close {}
}

PopupWindow

  • close-on-click : in bool
  • show()
  • close()

Rectangle

  • background : in brush
  • border-color : in brush
  • border-radius : in length
  • border-width : in length
  • clip : in bool //default false, 超出parent border时,子元素是显示还是裁剪掉

TextInput

  • color: brush
  • font-family: string
  • font-size: length
  • font-weight: int // 100-900
  • font-italic: bool
  • has-foucs: out bool
  • vertical/horizontal-alignment: enum TextVerticalAlignment/TextHorizontalAlignment
  • input-type: enum InputType // default text, password/number/decimal
  • letter-spacing: length
  • read-only: bool
  • selection-background/foreground-color: color // 选中文本颜色
  • single-line: bool // default true
  • text-cursor-width: length
  • wrap: enum TextWrap //default no-wrap, Only makes sense when single-line is false
  • focus()
  • select-all()
  • clear-selection()
  • copy() // 剪切板
  • cut() // 剪切板
  • paste() //剪切板
  • accepted() : callback // when enter key is pressed
  • cursor-position-changed(Point) : callback // cursor was moved to the new (x, y) position
  • edited() : callback // the text has changed because the user modified it

Text

  • color: brush
  • font-family: string
  • font-size: length
  • font-weight: int // 100-900
  • font-italic: bool
  • vertical/horizontal-alignment: enum TextVerticalAlignment/TextHorizontalAlignment
  • letter-spacing: length
  • wrap: enum TextWrap //default no-wrap, Only makes sense when single-line is false
  • overflow: enum TextOverflow // default clip. What happens when the text overflows
  • text: string

TouchArea

  • has-hover : out bool
  • mouse-cursor: enum MouseCursor
  • mouse-x, mouse-y: length //
  • pressed-x, pressed-y: length // the position of the mouse at the moment it was last pressed
  • pressed : bool
  • clicked() : callback
  • moved() : callback // his will only be called if the mouse is also pressed
  • pointer-event(PointerEvent) : callback // when a button was pressed or released.
  • scroll-event(PointerScrollEvent) -> EventResult: callback // when the mouse wheel was rotated or another scroll gesture was made

Window

  • preferred-width/preferred-height: length // initial window size
  • always-on-top: bool
  • background: brush // default depends on window style
  • default-font-family: string
  • default-font-size: length
  • default-font-weight: int // 100-900, 400 normal
  • icon: image // window icon shown in the title bar or the task bar
  • no-frame: bool // window should be borderless/frameless or not
  • title: string // window title that is shown in the title bar

functions/global

  • animation-tick()
  • debug(…)
  • TextInputInterface.text-input-focused:bool //全局输入状态,做屏幕键盘用
  • rgb(int, int, int) -> color, rgba(int, int, int, float) -> color
  • abs(float) -> float / ceil(float) -> int / floor(float) -> int / mod(T, T) -> T
  • Colors.aquamarine/Colors.red
  • Key.F1/Key.Home
  1. Widgets
    All widgets support all properties common to builtin elements.
  • AboutSlint
  • Button // icon, checkable, text, primary, clicked()
  • CheckBox // checked, text, toggled()
  • Switch // checked, text, toggled()
  • ComboBox // current-index, model [], selected(string)
  • GroupBox // title
  • LineEdit // input-type, placeholder-text, text, accepted(string), edited(string)
  • TextEdit // text, wrap, edited(string)
  • ListView // like ScrollView, 虚拟的list容器,需要自定义item
  • ScrollView // viewport-width/height, visible-width/height
  • StandardListView // 标准list. current-item, model, set-current-item(int), current-item-changed(int)
  • ProgressIndicator //indeterminate, progress
  • Spinner // indeterminate, progress
  • Slider // value, maximum, minimum, orientation, changed(float)
  • SpinBox // value, maximum, minimum, edited(int)
  • StandardButton // kind, pressed, clicked()
  • StandardTableView // 标准table, current-sort-column, columns, rows, current-row, set-current-row(int), current-row-changed(int)
  • TabWidget // current-index, content-width/height. For Tab: icon, num-tabs, tab-index, title, current-focused
  • VerticalBox/HorizontalBox/GridBox // as with VerticalLayout/HorizontalLayout/GridLayout

Widget Style

The widget style is determined at your project’s compile time.
If no style is selected, native is the default.

Renderer

Slint可以选择多种渲染后端,各有利弊。
https://slint.dev/releases/1.3.0/docs/slint/src/advanced/backends_and_renderers

Qt Renderer
Software Renderer
FemtoVG Renderer
Skia Renderer
查看全文

99%的人还看了

猜你感兴趣

版权申明

本文"slint ui学习笔记":http://eshow365.cn/6-39919-0.html 内容来自互联网,请自行判断内容的正确性。如有侵权请联系我们,立即删除!