mfc 下的OpenGL
最佳答案 问答题库798位专家为你答疑解惑
建立一个SDI 的MFC工程,然后按freeglut 在mfc 下的编译_leon_zeng0的博客-CSDN博客
一文设置好include lib 路径
在view 中建立这2个函数:
// Standard OpenGL Init StuffBOOL CmfcOpenglDemoView::SetupPixelFormat()
{static PIXELFORMATDESCRIPTOR pfd ={sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd1, // version numberPFD_DRAW_TO_WINDOW | // support windowPFD_SUPPORT_OPENGL | // support OpenGLPFD_DOUBLEBUFFER, // double bufferedPFD_TYPE_RGBA, // RGBA type24, // 24-bit color depth0, 0, 0, 0, 0, 0, // color bits ignored0, // no alpha buffer0, // shift bit ignored0, // no accumulation buffer0, 0, 0, 0, // accumulation bits ignored16, // 16-bit z-buffer0, // no stencil buffer0, // no auxiliary bufferPFD_MAIN_PLANE, // main layer0, // reserved0, 0, 0 // layer masks ignored};int m_nPixelFormat = ::ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd);if (m_nPixelFormat == 0)return FALSE;return ::SetPixelFormat(m_pDC->GetSafeHdc(), m_nPixelFormat, &pfd);
}BOOL CmfcOpenglDemoView::InitOpenGL()
{TRACE(L"InitOpenGL()\n");//Get a DC for the Client Aream_pDC = new CClientDC(this);//Failure to Get DCif (m_pDC == NULL)return FALSE;if (!SetupPixelFormat())return FALSE;//Create Rendering Contextm_hRC = ::wglCreateContext(m_pDC->GetSafeHdc());//Failure to Create Rendering Contextif (m_hRC == 0)return FALSE;//Make the RC Currentif (::wglMakeCurrent(m_pDC->GetSafeHdc(), m_hRC) == FALSE)return FALSE;// Usual OpenGL stuffglClearColor(0.0f, 0.0f, 0.3f, 0.0f);glClearDepth(1.0f);glEnable(GL_DEPTH_TEST);//glDisable( GL_DEPTH_TEST );//glEnable( GL_TEXTURE_2D );glEnable(GL_BLEND);glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);// glDepthMask(GL_FALSE); glLineWidth(1.0f);glPointSize(1.0f);// for testm_RenderScene = render;return TRUE;
}void CmfcOpenglDemoView::RenderScene()
{if (m_RenderScene != NULL)m_RenderScene((CmfcOpenglDemoDoc*)(GetDocument()));elseglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
利用class wizard 建立几个message:
OnCreate(LPCREATESTRUCT lpCreateStruct)
OnDestroy()
OnSize(UINT nType, int cx, int cy)
OnEraseBkgnd(CDC* pDC)
int CmfcOpenglDemoView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{if (CView::OnCreate(lpCreateStruct) == -1)return -1;// TODO: Add your specialized creation code hereif (!InitOpenGL()){MessageBox(L"Error setting up OpenGL!", L"Init Error!",MB_OK | MB_ICONERROR);return -1;}COLORREF color = ::GetSysColor(COLOR_3DFACE);glClearColor(0.0, 0, 0.25, 1.0);glPolygonMode(GL_FRONT, GL_FILL);glPolygonMode(GL_BACK, GL_FILL);glEnable(GL_DEPTH_TEST);// AntialiasingglEnable(GL_LINE_SMOOTH);glEnable(GL_BLEND);glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);glLineWidth(1.0);return 0;
}void CmfcOpenglDemoView::OnDestroy()
{CView::OnDestroy();// TODO: Add your message handler code herewglMakeCurrent(0, 0);wglDeleteContext(m_hRC);if (m_pDC){delete m_pDC;}m_pDC = NULL;
}void CmfcOpenglDemoView::OnSize(UINT nType, int cx, int cy)
{CView::OnSize(nType, cx, cy);// TODO: Add your message handler code hereResize(cx,cy);RenderScene();// OnPaint();
}BOOL CmfcOpenglDemoView::OnEraseBkgnd(CDC* pDC)
{// TODO: Add your message handler code here and/or call defaultTRACE("COpem:OnEraseBkgnd--\n");return CView::OnEraseBkgnd(pDC);
}void CmfcOpenglDemoView::Resize(int cx,int cy)
{// TODO: Add your implementation code here.GLsizei width, height;GLdouble aspect;width = cx;height = cy;if (cy == 0)aspect = (GLdouble)width;elseaspect = (GLdouble)width / (GLdouble)height;glViewport(0, 0, width, height);glMatrixMode(GL_PROJECTION);glLoadIdentity();gluOrtho2D(-1.0f,1.0,-1.0f,1.0f);//glOrtho(-4.0 * aspect - pDoc->m_transX, 4.0 * aspect - pDoc->m_transX, -4 - pDoc->m_transY, 4 - pDoc->m_transY, -10, 10);//aspect=cx/cyglMatrixMode(GL_MODELVIEW);//glMatrixMode( GL_PROJECTION );}
Resize 可以参考下面代码,设置立体图,上面代码只是正面的平面图。
width = m_sizeCx;height = m_sizeCy;if(m_sizeCy==0)aspect = (GLdouble)width;elseaspect = (GLdouble)width/(GLdouble)height;glViewport(0,0,width,height);glMatrixMode(GL_PROJECTION);glLoadIdentity();if(pDoc->m_ViewSelect==0)gluPerspective(45,aspect,1,100.0);else//gluOrtho2D(0.0f,aspect,0.0f,1.0f);glOrtho(-4.0*aspect-pDoc->m_transX, 4.0*aspect-pDoc->m_transX, -4-pDoc->m_transY,4-pDoc->m_transY, -10, 10);//aspect=cx/cyglMatrixMode(GL_MODELVIEW);
glOtho2D 参看
https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml
C Specification
void glOrtho(
GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble farVal)
;
Parameters
left
, right
Specify the coordinates for the left and right vertical clipping planes.
bottom
, top
Specify the coordinates for the bottom and top horizontal clipping planes.
nearVal
, farVal
Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.
Description
glOrtho
describes a transformation that produces a parallel projection. The current matrix (see glMatrixMode) is multiplied by this matrix and the result replaces the current matrix, as if glMultMatrix were called with the following matrix as its argument:
2right-left00��02top-bottom0��00-2farVal-nearVal��0001
where
��=-right+leftright-left
��=-top+bottomtop-bottom
��=-farVal+nearValfarVal-nearVal
Typically, the matrix mode is GL_PROJECTION
, and leftbottom-nearVal and righttop-nearVal specify the points on the near clipping plane that are mapped to the lower left and upper right corners of the window, respectively, assuming that the eye is located at (0, 0, 0). -farVal specifies the location of the far clipping plane. Both nearVal
and farVal
can be either positive or negative.
Use glPushMatrix and glPopMatrix to save and restore the current matrix stack.
Errors
GL_INVALID_VALUE
is generated if left
= right
, or bottom
= top
, or near
= far
.
GL_INVALID_OPERATION
is generated if glOrtho
is executed between the execution of glBegin and the corresponding execution of glEnd.
在.h 文件中加这几个函数
void SetRenderFunc(void (*func) (CmfcOpenglDemoDoc*)) { m_RenderScene = func; }void RenderScene();// Each viewport uses its own context// so we need to make sure the correct// context is set whenever we make an// OpenGL command.void SetContext() { wglMakeCurrent(m_pDC->GetSafeHdc(), m_hRC); }void SwapGLBuffers() { SwapBuffers(m_pDC->GetSafeHdc()); }
添加一个画图函数,不是类里的,独立的
void render(CmfcOpenglDemoDoc* pdoc)
{glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glBegin(GL_TRIANGLE_STRIP);glColor3f(0.0f, 0.5f, 0.0f);glVertex2f(0.0f, -0.0f);glVertex2f(0.0f, 0.3f);glVertex2f(0.4f, 0.0f);glEnd();}
在init里有这一句:
m_RenderScene = render;
在.h 文件中有:
// Attributes
public:CmfcOpenglDemoDoc* GetDocument() const;//------------------void (*m_RenderScene) (CmfcOpenglDemoDoc* doc); // void function pointer to the rendering// function. Used to change to easily// change what a viewport displays.
protected:HGLRC m_hRC; //Rendering ContextCDC* m_pDC; //Device Context// Operations
public:// OpenGL init stuffBOOL SetupPixelFormat();BOOL InitOpenGL();
这样就构造了一个基本的mfc 下的opengl 工程
99%的人还看了
相似问题
猜你感兴趣
版权申明
本文"mfc 下的OpenGL":http://eshow365.cn/6-35126-0.html 内容来自互联网,请自行判断内容的正确性。如有侵权请联系我们,立即删除!